this post was submitted on 15 Apr 2025
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[โ€“] YodaDaCoda@aussie.zone 2 points 6 hours ago (1 children)
[โ€“] Ziggurat@jlai.lu 1 points 2 hours ago

World of Darkness, a pretty popular family of games with Vampire the Mascarade as a figurehead, it reach peak popularity during the late 90's/early 00's, then almost vanished during the 2010's. But with the recent release of the 20 year aniiversary verion and the fifth edition it's raising again.

It's modern Urban fantasy, the setting is almost the real world, and the PC are monsters e.g. Vampire, Mage or Werewolf fighting each other to control the city. While the public part of the setting is known by everyone you play Chicago/New-Orlean/Paris/Rome by night (and can just look ~~gooogle~~ open street map to get a map) , the game has a lot of semi-secret lore, about the creation of the Vampire/Werewolf/the Magic world, and the secret of powerful and ancient being with each sourcebook adding extra lore.

A difficulty with that setting, is that there is always a player who is fan of the setting and going to argue that you'll never see this happening because [insert reference to obscure sourcebook] and that other player who actually went once to the city where you play so while WOD player don't have rule lawyer, they have lore lawyer which are a bit akin.

While I talk about rules, the system is IMO the good balance between rule light (It's still a traditional skill-based/dice-pool system with it's root in the 90's) and crunchy, the 2006 revision is my default system for modern games (I know-it, it runs fines and fit my need)