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[-] slimerancher@lemmy.world 15 points 1 year ago

“We’re literally stuck in a system where funding decides what gets made, everything that’s successful tightens the noose, and everything that’s unsuccessful is used as proof that we shouldn’t make more like it,” Ismail noted.

"So if you think things are bad now, wait until you see what’s coming, because as things get forced under larger & larger money-umbrellas for not being able to compete with Genshin/DFO/League /Roblox/etc., they’ll have to care more about promising money with whatever they do make."

Basically, he is saying nothing can beat free-to-play games like Genshin and Roblox, which are earning tons through micro transactions. As for the quote in title, the second part says if you fail it will also lead to fewer games funded in genre.

He also says:

So I don’t know what the answer is & I’ve been looking for it as if my career depends on it because it kinda does. What I do know is that to get better, it’ll either take a full collapse of the industry, or “shorter games with worse graphics made by people paid more to work less”

In other words, as a gamer (specially if you don't play those free-to-play games), there is nothing you can do.

[-] geosoco@kbin.social 8 points 1 year ago

Thanks for pulling that out.

I get his general frustration with the F2P and making bank on microtransactions, but I think the Larian story somewhat contradicts that even though the road to BG2 was long and difficult. They've slowly been refining the work since the 90s and you can see this reflected in the reviews their games got. Sure, BG3 with that scale was still a risk, but it's built on so much knowledge they've built from the Divinity series that at least some of that seems mitigated.

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this post was submitted on 24 Aug 2023
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