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this post was submitted on 24 Aug 2023
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Not to diss his train of thoughts because it is hard to get money to fund risky projects. What he said is entirely base on the premise that vest majority of games are funded by publisher money, kickstarter or not that's the reality for the longest time.
BUT, the part he is missing is that pitching is very important, the so called "risky" business is a economical/statistical analysis as of late. And you CAN get funding if you propose something that are sound and reasonable. Like today I was surprised that Immortals of Aveum has no microtransactions, even though the gear/resource interface hinted that at one point that's probably considered. So EA, new IP, new engine tech, high spec req everyone spit at, can you come up with a even better counter argument to Rami? The game launched, after checking discord and discussions, consoles seems to run fine and smooth. I meet the 1440p/60fps requirement on PC so I took the plunge bought it this morning. Guess what, it delivered, I only tweaked 2 things, changing boarderless to full screen and disable vsync. Game is running very smooth on 60fps locked even at the big open field scene a youtuber tested yesterday that dips into 40+fps I have no issue at all running at exactly same location he did. (I did change the sensitivity settings on my mouse/in game so I don't feel too dizzy cause there is no mouse smoothing, if your dpi set too high it's actually hard to play. )
Will they be financially successful? I don't know, it's a big gamble for them and EA. But as far as Rami's argument concerned, there is no problem getting funded and stick to your guns as long as you can prove to those doing the internal tests. Believe me, EA game with Denuvo, from dev I didn't heard of, I did my homeworks and then decided to support them and took my risk. This is where I vote with my wallet. It works right after install and I haven't run into bug/crash yet, and I hope this game is successful.
edit: is it fun? I also can't be quite sure yet cause I just got out of tutorial area. But the mechanic is sound, KBM might be a bit odd on how they set the default bindings but you can change those, I did plan to give controller a try later.