this post was submitted on 22 May 2025
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Back 4 Blood was the game that served as the idea for this post.
I recently felt like picking up some cheap copies of it to play with a few friends, and decided to launch it once ahead of time just to test it out and see how it ran. I picked "Online" mode out of habit, feeling it would likely search for a bit before handing me 3 bots to play singleplayer. Instead, I actually got a decent group of people together several days in a row.
In B4B's case, while the developers visibly "abandoned" the game in news headlines, the form it exists in is very playable and generally bug-free, even if its ultra-highest-difficulty "endgame" allegedly lacks some refinement. It got a lot of outlash for not matching the playstyle of Left 4 Dead; having players use a deep system of roguelike-style upgrades. Since the enemies escalate in difficulty, those upgrades are often necessary and can connect with team strategy. It's now on PS+, and since it's crossplay, Steam players will get a lot of queue buddies. It's also playable with just 2 people since the other 2 characters will just be bots.
I gave up on B4B pretty quickly because after your team dies a couple times you're sent back to the beginning of the campaign, instead of the beginning of the level, like in L4D. Then everyone just drops out of frustration. Made trying the harder difficulties pointless. Was a really bad design decision.