this post was submitted on 24 May 2025
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It kind of is, unfortunately. Games are often developed with a lot of pressure and the constant dangling of the budget being cut off. I don't think the devs are incompetent and think what they produced (code quality wise) would be the best, but what could they do if they need a result to present to the publisher end of week and then don't get money (aka time) to clean it up but instead they get the next deadline.
On the other hand I am also not sure I can blame publishers. Things can easily spiral out of control if managed badly in the other direction.... see Cloud Imperium Games (i.e. Star Citizen).