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Why do modern strategy games hate the grid?
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I'vealways seen grids as a way to simplify what is otherwise a challenging mechanic to track and utilize. They function as something of a "good enough" for when you are willing to sacrifice accuracy for simplicity. And there's something to be said for the way that simplicity can be appealing to the player, as it get some of the more fiddily mechanics out of the way and frees you up to focus on more substantial or engaging mechanics like character builds and team comps.
So, do I miss then when they're replaced with the more intricate measurement systems that they were designed to simplify? Not really. But I can certainly see why some would feel that way.