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Why do modern strategy games hate the grid?
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I do not miss the grid at all, I hate being conformed to grids instead of more fluid real movement. It’s just more immersive to order my troops to move as a real person could move, not slide on a rail and stand there in this open space like a chess piece
Your comment doesn't make sense. There's no relation between a grid and standing out in the open. With free movement, if you order the character to finish their movement in the open, they're going to be out in the open.
And I also don't see the relation between grids and "sliding".
Yeah, I'm pretty sure in X-com there wasn't any sliding? It was all very fluid movement, but you could easily see where you troops could move to.
Jagged Alliance 3 has grid, but the movements are more fluid than I've seen in a while. It's all about polish and execution.