this post was submitted on 06 Jun 2025
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[–] MonkeMischief@lemmy.today 1 points 1 day ago

I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.

It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)