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Escape Velocity and its open-source spiritual successor, Endless Sky.
Never played Escape Velocity, but Endless Sky was fantastic. Both the main quest lines had fantastic stories, especially the first one.
EV Nova is what got me hooked on Star Citizen
Escape Velocity also had a sequel or two done by Ambrosia Software themselves. I remember playing and enjoying them.
kagis
Escape Velocity Override and Escape Velocity Nova.
It looks like Ambrosia Software's website is now down, so I assume that one can't legally purchase it any more.
It looks like Escape Velocity was never ported to anything outside of classic MacOS, so playing it today probably entails obtaining a classic MacOS emulator and abandonware copies of the binaries.
While Endless Sky is neat and last I looked still getting expanded, it also didn't have as much story content as the Escape Velocity series either (again, at least last I looked).
The image of each planet in Escape Velocity series (not really worth keeping IMHO, as they were saved at 8-bit depth) were done with KPT Bryce, a now out-of-print terrain generation and rendering software package. Probably one of the better-suited applications for it, as it was pretty good at letting one quickly turn out alien-looking landscapes. While there are newer terrain generation software packages, I have to say that Bryce did a lot of neat stuff and I don't feel that there's something that quite fills its "exploration" role in modeling and rendering software today. For example, procedural generation of textures using slope and altitude (so, for example, you could get rocky faces where generated terain was steep, or snow at high altitude on mountains).
Re. EV series ports - check the first link in my previous comment ;)
And I had the same experience with Endless Sky when I first found out about it some years ago. It has gotten a lot of updates since then, but I am holding out for a 1.0 release
Ah, gotcha!