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(lemmy.ohaa.xyz)
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It’s always interesting that people say this, since I feel the exact opposite is happening. Not necessarily an increase in difficulty per se, but a massive increase in time commitment. It feels like compared to say like 1.12 it takes nearly double the amount of hours to achieve the same progression and way more time to do everything else. Like making farms has become mandatory for gameplay just to not waste insane amounts of time trying to actually play the game.
Now that I think about I might make a general post about this.
What I find interesting is the fact that if you go to earlier versions like Alpha and Beta, it is actually much harder to do stuff, eg much less forgiving worldgen, harder caves, slower movement, lack of automation, and worse gear, which progressively gets easier until 1.13 or so when time investment spikes, but the difficulty stays the same.