this post was submitted on 31 Jul 2025
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[–] sugar_in_your_tea@sh.itjust.works 1 points 22 hours ago (1 children)

How can it not be 100% their decision if it’s their decision?

It's very hard to break a contract like that. So an exclusivity contract is strictly worse for consumers than a dev choosing to only list with one platform since it removes the possibility of listing elsewhere.

Not if it’s done by an underdog

Anticompetitiveness is bad regardless of market position. They may not get hit with antitrust until they get a dominant position, but it's not great for consumers.

The reason the Epic store was created

No, it was created so they could keep all the money from Fortnite. It's the same reason they sued Apple and Google. They don't seem interested in actually having a competitive platform, they just want people to buy their MTX.

still keeps their software open

Yet their store still doesn't support Linux, and Fortnite doesn't work on Linux either, despite their anti-cheat technically being compatible.

So don't tell me they're doing open, they merely want their game engine and anti-cheat to sell.

[–] Rose@lemmy.zip 1 points 19 hours ago

it’s not great for consumers.

Not in the short term, but having an alternative to Steam (or anything with a lot of market share) is great for the long run. Moreover, at least everyone knows that the majority of the contracts would expire in 6 to 12 months. For all intents and purposes, Steam exclusives are a lot worse because there are many times more of them, and you can't mark a date on your calendar when you can buy them if you can't or don't want to buy from Steam.

Keep in mind that, as an example, just recently Steam just decided to no longer support the local currencies of Argentina and Turkey, resulting in no regional prices for the regions on Steam. If Epic didn't exist and didn't support regional prices for those regions, all those users would have for third-party titles is GOG, which has a much smaller catalog and seems to support fewer regions. Microsoft Store is also an alternative now, but I'd argue its rise was spearheaded by Game Pass, which relies on the "paid deal" model pioneered in the PC space by Epic.

No, it was created so they could keep all the money from Fortnite.

I think you're confusing the launcher with the store. The origin of the store itself can be traced back to Sweeney arguing about Valve's "junk fee" of 30%.

they merely want their game engine and anti-cheat to sell.

How is targeting niche operating systems helping the anti-cheat sell?