this post was submitted on 02 Aug 2025
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).

Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though. 🙂

Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here. ❤️ 🫡

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[–] Justas@sh.itjust.works 14 points 1 day ago (4 children)

Modded Factorio. I did 450 hours of pyAnodon's recently and it just broke me. I didn't win the game. I feel like I lost at it and life.

It seems impossible to manage the side products properly. Ridiculous amount of materials that are all interrelated means that if you are low on one thing, it is very hard to fix it because you need the thing to work to make anything.

Too many recipes means it is very difficult to make modular, adaptable designs to copy and paste. Advanced recipes seem better, but they end up just exacerbating the issue even more.

[–] Bloodyhog@lemmy.world 1 points 9 hours ago

Factorio quite literally made me ill. Had to have my back fixed after a few months playing as i spent many, many hours sitting way too still. This game must come with the health warnings!

[–] Supercrunchy@programming.dev 3 points 18 hours ago (1 children)

Pyanodon changes factorio so much. The byproducts are a big issue, and you need to get in the mentality that often it's fine to burn up items just to avoid the logistical nightmare. The biggest change for me is how expensive infrastructure is. You often need buildings that eat up 10 minutes of production just in materials. Scaling up is a challenge also because of how huge he buildings are (both a blessing and a curse) and how expensive everything is. Even conveyor belts are expensive at the beginning.

I played py hard mode until py science 1, then later on I started what was supposed to be an easier playthrough in pyblock, but i still stopped with a few parts missing for logistical science.

I still consider it one of the best mods out there (it's really well balanced), but you should start playing it only with a "I will not finish it" mentality, since it's thousands of hours long.

[–] Justas@sh.itjust.works 2 points 15 hours ago* (last edited 15 hours ago)

Yes and it makes you feel like you should plan everything in advance, but you keep getting new recipes that keep changing the math.

I was about to get to the fourth science pack. I was tearing down the old factory to build one for the trains while also setting up the trains and upscaling my factories.

Now I feel like even after 400 hours, I upscaled too fast and maybe in the wrong places and used too many advanced recipes that would stop working at the slightest imbalance.

Maybe hardmode would actually be a bit easier psychologically if they add enough extra recipes to use everything up so you don't have to burn things or turn guts into biomass and then into subcritical water and rocks into saline water only to dump it into a hole while another side of your factory is low on rocks and you can't make fish because your auog meat warehouse is full of guts and can't make any more lard.

[–] 18107@aussie.zone 6 points 1 day ago

There's a reason it's called cracktorio.

[–] P13@lemmy.dbzer0.com 6 points 1 day ago

Vanilla factorio had me at “just one last thing” until dawn numerous times.

I had an old housemate who lost his very lenient student job due to being late and missing work multiple times due to the game.

It’s great :)