this post was submitted on 09 Aug 2025
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[–] daniskarma@lemmy.dbzer0.com 13 points 4 days ago (2 children)

I really disliked bioshock 3. So I have little hope.

The story was over the top but without saying anything interesting or iconic.

Gunplay is a weird mix between call of duty and bioshock and it doesn't work.

Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.

"Choices" in story are not choices, completely useless.

Companion AI is bland, they promised a revolution with Elisabeth but it's just a fly tied on a cord, there's zero AI in it. It can't die so there's nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it's all fake, it cannot be hurt and she just tosses you supplies on scripted events.

The bird is hyped and have zero impact in the gameplay.

And I could go on...

Bioshock 1 is a thousand times better game in every single aspect.

[–] Blueberrydreamer@lemmynsfw.com 7 points 3 days ago (1 children)

Making Elizabeth invincible is the only way that game is playable for me. There's no chance in hell I'd play an entire game that's one long escort quest where I'm constantly worried about the useless sidekick that I'd rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.

[–] Katana314@lemmy.world 1 points 11 hours ago

Tbf, Resident Evil 4 managed to find some ways to get away with it.

[–] Klear@lemmy.world 5 points 3 days ago* (last edited 3 days ago)

“Choices” in story are not choices, completely useless.

That, at least, is a staple for the series, so I can't be mad about it. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating "quantum mechanics" over and over.