383
[MEGATHREAD] Starfield - Your experiences!
(cdn.cloudflare.steamstatic.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I'm having a great time, but I also love FO4 and No Man's Sky. The toe-dip I've done into colony building shows that they put real thought into Astroneer-like automated manufacturing stuff, which is my crack, and something I missed in NMS and FO4. It's also clear from the first city that they know how depressing FO4 is, and wanted to add more variety.
Story and characters are a cut above any other Bethesda game so far, but that's not saying much. My wife is replaying BG3 next to me, and it makes Starfield's writing look amateurish by comparison. It's not the core of the game though, so eh.
Downsides so far have been that the minor planets/moons don't have much to do, and that inventory management is annoying with how much crafting components weigh.
Ship combat is... Fine. It's not as intricate as Elite: Dangerous or SW:Squadrons (for sim gamers, weapons are all on REALLY forgiving gimbals, which makes precision unnecessary), but not actively bad like NMS VR. I think it's a good compromise, because not everyone wants to deal with a realistic sim in what is essentially a minigame.
It's also complex, which is good, but adds some awkwardness to the beginning.
if ship combat was like those space combat games i would be avoiding any space fight like the plague. i barely survived the tutorial enemies ๐
I think they made the right call too. It's better for almost everyone. A lot of flight sim types are also techies, so I bet the mods will bias that way.
that's what I'm hoping is a big flight Sim guy