this post was submitted on 14 Aug 2025
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Eh… they're weird, and I don't care for them. They feel so limited every time… and ugh, the RNG… I just can't.
Is there any game people play because the turn-based combat is awesome even though the story sucks? I get the feeling turn-based combat is never good enough to be the only selling point; whereas, there's an entire action subgenre built on games with awesome real-time combat and shitty/nonexistent stories.
most of the traditional roguelike genre lacks any kinda story beyond "well, you're an adventurer in a dungeon", the gameplay is exclusively turn-based with positioning, build planning, emergent gameplay and risk management at the heart of it.
the only thing, roguelikes don't have modal combat of JRPGs. NO-SKIN and Darkest Dungeon are the greatest examples of modal turn-based combat for me.
Yeah, I liked Darkest Dungeon, even though the runs were too long.
I suppose I was thinking more of JRPGs, not indies.
Chess has no story but people play them.
Dragon Quest 1 has very little story, but I enjoy the game because of:
I suppose so, yes. This also reminds me of Into the Breach and Frozen Synapse, which I enjoyed quite a bit.
I wonder if FTL counts?
Later entries started to add a little bit of story, but Etrian Odyssey started off with "Here's a dungeon, go explore."