this post was submitted on 14 Aug 2025
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most of the traditional roguelike genre lacks any kinda story beyond "well, you're an adventurer in a dungeon", the gameplay is exclusively turn-based with positioning, build planning, emergent gameplay and risk management at the heart of it.
the only thing, roguelikes don't have modal combat of JRPGs. NO-SKIN and Darkest Dungeon are the greatest examples of modal turn-based combat for me.
Yeah, I liked Darkest Dungeon, even though the runs were too long.
I suppose I was thinking more of JRPGs, not indies.