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We can't keep making videogame stories for players who aren't paying attention to them
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there probably shouldn’t be a lot of friction for things the player isn’t supposed to be focused on, like say the interface should be unobtrusive and easy to navigate, a player probably shouldn’t have to use moon logic to figure out how to open a door. Things that aren’t the focus shouldn’t require the player’s focus.
but a story driven game should have the player focusing on the story, not actively encouraging them to ignore it!
Players who don’t care about the story would probably be better served by a different game altogether.
Yep, exactly. That's the good use of lack of friction. The philosophy I have is just that it shouldn't be seen as always good no matter what. It changes the experience to remove friction, so any decision to do so should be thoughtfully done with the experience in mind.