this post was submitted on 24 Aug 2025
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A* is still very common in games. Part of that is momentum: a lot of libraries use it under the hood and haven't updated, and there are so many tutorials for A* it's practically synonymous with pathfinding
IMO, A* in RTS games tended to create a lot of situations like "ore truck runs around two long cliff faces and through the enemy base because that's the closest ore patch in a straight line". They mostly fixed this by having specific harvesting locations like Starcraft, as opposed to big ore fields like C&C used to have. Actual pathfinding is as bad as it ever was, but the mechanics and maps were developed to work around it.