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But who is able to mint/create those cards? Anyone or just the company? That is what I was primarily getting at.
Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.
Barring copyright/IP law allowing it, or are we disregarding that? If someone wanted to take over they might just buy out the old company and take over.
And even when starting from scratch they'd have to evaluate if honoring/adopting the existing tokens would be worth it (would give an existing player base, but in return you don't get any money from them and probably less than from a customer that starts from scratch).
A third option would be some form of foss project reviving the game. But the game seems independent of the blockchain aspect, which only tracks card ownership. Why would any such effort want to adopt a system build on artificial scarcity and profit?
Full disclosure, I've never played the game, just stumbled across it in the past and acknowledged that it was the only "use" of an NFT that leveraged the aspects of the technology well, or at least better than the ones linked to jpegs.
Probably just the company, but your ownership of that card (or something that a community can acknowledge represents the card) is independent of it
Regardless of the value of the NFT, the technology enables something that wasn't possible before.
Not a lawyer, so the easiest solution is just to wait until it's in public domain. Might be impractical, but again, we're just talking about what this technology enables.
The secondary market of the "cards" can take place in between someone buying the company out, which is another boon.
At the end of the day, I'm just sharing a neat use of Blockchain. You can argue it's not popular enough to be useful, etc., but it's undeniable that the technology is enabling something that wasn't possible before. I'm not going to due on the hill defending it, just thought it's neat.