this post was submitted on 04 Sep 2025
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    [–] otacon239@lemmy.world 77 points 3 weeks ago (5 children)

    I dunno. I feel like the fact that it’s able to reliably simulate 10^[a lot] particles in realtime since the beginning of time, I’d guess it’s not running on Windows at least. But I also have a hard time it’s Linux because someone would always be messing with things and it would have needed to reboot for some reason or another about 6 or 7 times. Maybe the 7 days God spent building Earth was just time spent on building the server config lol.

    [–] Aurenkin@sh.itjust.works 78 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

    And on the 7th day, shit finally compiled, and God looked upon the code that he had written and found that it was mostly good enough.

    [–] Kenny2999@lemmy.world 12 points 3 weeks ago

    with only 10 quintillion essential bugs

    [–] DogWater@lemmy.world 1 points 3 weeks ago

    Something weird happened with the platypus but he wasn't about to start over

    [–] SirActionSack@aussie.zone 28 points 3 weeks ago (3 children)

    We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we're running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer's lifetime.

    [–] bumblefumble@mander.xyz 2 points 3 weeks ago

    I thought you were at TI right now.

    [–] Naz@sh.itjust.works 1 points 3 weeks ago

    It's 0.666Γ— time scaling max, and 0.0625 min.

    One second in the simulation occurs roughly every 16 "real seconds" if on a direct pipe in a closed instance with a superuser.

    There's a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it's all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.

    To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/sΒ² at

    c_max=0.999
    
    (See: Time Dilation, General, Special Relativity)
    
    [–] waspentalive@lemmy.world 1 points 2 weeks ago

    We'd be like villagers in a single-player Minecraft world. When Steve leaves the game, we freeze in mid-clock tick, and when Steve returns, we are back too, not even aware of the event.

    [–] Sonotsugipaa@lemmy.dbzer0.com 4 points 3 weeks ago (1 children)

    The simulation absolutely runs on Windows, have you seen the random unwanted stuff that happens way too often in it?

    [–] tetris11@feddit.uk 1 points 3 weeks ago (2 children)

    At the local level, yes - but I figured that was poor Earth drivers caused by spotty documentation and bitrot. At the cosmic level, it seems to run pretty clean. Uptime of a couple billion years cannot be beat, but I do wonder how they encode timestamps

    [–] theangryseal@lemmy.world 4 points 3 weeks ago (1 children)

    A couple billion years from our point of view.

    Dude doing the programming hasn’t even left for lunch yet.

    [–] tetris11@feddit.uk 1 points 3 weeks ago

    "eh let it run, and Ill tackle the edge cases when it crashes"

    [–] waspentalive@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

    TheAngreSeal beat me too it... : ^ )

    [–] waspentalive@lemmy.world 1 points 2 weeks ago

    @theangryseal beat me to it.. kudos! : ^ )

    [–] jollyrogue@lemmy.ml 1 points 3 weeks ago

    The universe is just being restored from backups. It took 7 days to fond a backup which would boot, and the Time to Restore was wildly inaccurate.