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submitted 1 year ago by heimy@lemm.ee to c/games@lemmy.world
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[-] Chailles@lemmy.world 1 points 1 year ago

So basically, if you want to create a Minecraft mod to play the sims, there’s the recipe

The recipe is easy. It's the fact that you're cooking it for a thousand people is the difficult part and you've to got source all the ingredients for it. And to keep the metaphor going, there's actually like 30 variations on the recipe you need to serve up.

It's a conceptually simple game, but making it is difficult. You're not a genius who just cracked the secret code behind the Sims.

[-] Trainguyrom@reddthat.com 1 points 1 year ago

Why so salty? I never claimed to be a genius who cracked the code, in fact at a few points I specifically said I lack the knowledge and skills to even begin to implement what i described.

What I was trying to say is that the core gameplay loop is pretty simple, so it's surprising with the sheer number of game development studios and hobbist programmers that nobody has cloned it since the hardest part is the graphics.

Chill out man!

[-] Chailles@lemmy.world 1 points 1 year ago

I meant to imply "genius" sarcastically. Everybody with brain understands how the Sims works conceptually, you just have to think about it. You're going on about how nobody has made a Sims clone when all someone needs to do is "this and that."

Not knowing the formula for the Sims isn't the problem. The problem is that the Sims is a significantly larger undertaking than anyone actually expects. Just look at the food in game. You need to make all these different kinds of foods and then the food as it's being partially eaten. And then because cooking is a staple skill, the player character should learn how to cook. So you now need the implement the various stages of cooking that particular food. And to top it all off, there will always be more food you can add.

this post was submitted on 03 Sep 2023
486 points (97.1% liked)

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