this post was submitted on 06 Sep 2025
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[–] Hegar@fedia.io 3 points 2 days ago (2 children)

Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre.

6 Charisma can roll a 20 and be able to convince whomever of whatever

Certain people should never be able to make certain successes

only as amazingly as they are capable

I don't disagree with any of this but I'm not talking about how the win should look in the fiction.

It's just that when you roll a crit but don't get a crit, most players will get extra disappointed. That's a fact of the human experience that no rules text will ever change.

Good design accounts for the reality of how people actually use a thing.

[–] Stovetop@lemmy.world 1 points 1 day ago

FWIW, inconsistency is one of the things I hate the most about the game design in Elden Ring. It does not properly communicate the actual impact of stat upgrades at different levels (e.g. 39-40 vigor is a significantly higher jump than 40-41 vigor) and enemies will have resistances or weaknesses to different damage types that often feel arbitrary/poorly communicated (e.g. the Magma Wyrm, a creature that breathes fire, is more resistant to fire than the Fire Giant; Borealis, an icy dragon that breathes ice, is nearly as resistant to fire as the Fire Giant; Hero of Zamor, an icy man that shoots ice, is weak to fire).

Elden Ring's design is essentially a form of trial and error that often punishes you for choosing poorly, relying instead on metagame knowledge (patterns from previous Souls games, online discourse) to patch up its shortcomings. Fun as all hell when you know what to do, but its systems are incredibly arcane for newcomers.