this post was submitted on 12 Sep 2025
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What I’ve always found tricky about game consoles is that they’re so locked down you cannot run any meaningful hardware diagnostics on them.
Defective memory? Fuck yourself, booting into Memtest is disallowed! Failing storage device? Gonna have to extract the SSD and use a computer to test it. Suspect overheating and want temperature metrics? Nope.
What I've always loved about consoles was that I could get a new game and start playing it without checking settings and updating drivers, but not so much anymore, it seems.
This is why it pays to wait. Playing launch titles is risky at best, games are complex programs and at the end it is difficult to make deadlines. Developers typically fix the most egregious crashes “quickly” but sometimes it just takes a while to address most of it.
For example Cyberpunk 2077 was fine when I played it, but it was out for months by then… also those who buy and play No Man’s Sky today are playing a vastly different game than those who did when it came out.
You mentioned Starfield, I’m sure it works fine today, regardless of the platform.
It's not that. DOOM and Avowed had their issues long after launch. The symptoms are the same. Sometime's it's within five minutes, someone's it's after an hour, but it just freezes for a split second and goes back to the home screen.