this post was submitted on 14 Sep 2025
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Linux Gaming

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[–] lmagitem@lemmy.zip 22 points 6 hours ago (2 children)

It depends if you're only talking about multi-player or including solo too. I see no harm in customizing one's experience with cheats in single player.

[–] jjjalljs@ttrpg.network 39 points 5 hours ago (1 children)

I don't consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you're the only player, you presumably can't break the agreement you make with yourself.

[–] ThunderQueen@lemmy.world 2 points 4 hours ago (1 children)

Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though

Shit, I play in easy mode. And I sometimes look up hints online. But yeah, I only play single player stuff so I don't feel like I'm cheating anyone.

[–] racketlauncher831@lemmy.ml 0 points 4 hours ago (2 children)

I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.

Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.

Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.

I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.

[–] spinning_disk_engineer@lemmy.ca 8 points 4 hours ago (1 children)

I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn't know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they're playing, though only if you don't overdo it; but even then, they probably wouldn't be too happy to discover your cheating once they'd already finished the map. If you give everyone infinite ammo, and tell them about it then that's fine, but because they know about it, not because they benefit from it.

For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)

[–] Die4Ever@retrolemmy.com 3 points 1 hour ago

Yeah, if everyone is in on it then it's not cheating, it's "house rules" as they say for board games

[–] Soggy@lemmy.world 5 points 4 hours ago

Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.