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submitted 1 year ago by heimy@lemm.ee to c/games@lemmy.world
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[-] tinsuke@lemmy.world 6 points 1 year ago

... supports DLSS3, a more modern upscaler that is compatible with more recent Nvidia cards.

Gotta love errors in tech articles.

[-] Wilshire@lemmy.world 15 points 1 year ago

Pardon my ignorance, but what's the error?

[-] AProfessional@lemmy.world 12 points 1 year ago

Blame Nvidia for their purposefully misleading marketing.

[-] Blamemeta@lemm.ee 4 points 1 year ago

Well that's a tad pedantic. Effectively, if not technically, interpolation is upscaling.

[-] dudewitbow@lemmy.ml 4 points 1 year ago

Thats more due to Nvidia making both Frame Generation, Upscaling and the original use, Anti Aliasing (the SS in DLSS is super sampling) the same term.

Realistically, DLSS should be referred to as an anti aliasing technique(like TAA is) but it was basically colloquially hijacked to turn into an upscaling tech.

[-] corvid@lemm.ee -1 points 1 year ago

Nvidia already brands the AA different. DLAA is anti-aliasing without upscaling. DLSS is upscaling, AA, frame-generation, and soon also RT denoising.

[-] dudewitbow@lemmy.ml 5 points 1 year ago

The problem is DLSS should be the AA (as intended) and not the reverse. DLAA should have stayed DLSS and upscaling should have gotten another name.

[-] dudewitbow@lemmy.ml 3 points 1 year ago

Thats more due to Nvidia making both Frame Generation, Upscaling and the original use, Anti Aliasing (the SS in DLSS is super sampling) the same term.

Realistically, DLSS should be referred to as an anti aliasing technique(like TAA is) but it was basically colloquially hijacked to turn into an upscaling tech.

this post was submitted on 06 Sep 2023
806 points (97.3% liked)

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