Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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I wonder why they didn't went with the same concept for the map in the other entries. Lore? Because Miyazaki did not direct Ds2 ? Too much a pain in the ass? A shame since it's so good.
So the production for DS2 was quite troubled. The way I remember it was that Tanimura and Shibuya were in charge of it while Miyazaki was busy with Bloodborne. About halfway through the process the higher-ups decided it was shit and booted Shibuya off, leaving Tanimura in sole charge. The narrative was remade from scratch, characters were revised or redone and existing assets including areas were stitched together best they could to slot into the new game. In its own way it's an impressive feat, but you can understand why it's messier than DS1.
I have no idea for DS3 though, apart from that it had a pretty short development cycle, so I'm assuming sacrifices had to be made. Many of the levels themselves are great in DS3, but on the macro level it's much more linear than DS1 (DS3 is almost just a long corridor). It could also have to do with a shifting of the focus from exploration to tough boss battles.
Interesting bit of FS lore, thanks... Not surprising , and I guess they still had to keep a very very tight schedule. Oh well..