There is also Red Info which is Robert Kurvitz, Alex Rostov, Helen Hindpere and Martin Luiga. They are apparently working on something and will probably make an announcement next year (according to Martin Luiga on his recent Human Can Opener podcast appearance).
All I want is a final proper send-off Splinter Cell before he dies. Sam Fisher's final job type vibe. I think there is some cool potential there - not that I trust Ubisoft to pull it off, mind.
It can, but it is generally more emotionally charged than saying "lone" instead.
Back in like middle school or whatever it was around that time we had a portable drive (or was it just on a CD?) with an installed folder of UT99 we used to bring to school. During recess we'd go and copy paste it to the PCs in the computer room and play little LAN tournaments until a teacher would find us and chase us out. Instagib only or course, and I think we also played 120% speed.
Good times indeed.
The Gyoat.
Same. It depends on the game though, obviously. If I'm playing Deadlock or something similar (fast paced and competitive) I'm not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.
Is anyone surprised? I mean, its Monaco. Hate it all you want, it belongs on the calendar. And I completely agree, Monaco qualy is one of the season highlights for me, every year.
I'm hoping this patch is the perfect balance of making being grouped up midgame not horrible, while still stamping out double soaking (which I find a boring and annoying optimisation).
Also interested to see the comeback mechanics toned down a touch. The game has felt very yo-yoey to me since the last big patch. You'd often work hard for a midgame lead, misplay one fight and suddenly be behind. Didn't feel great.
The only real qualm I have is the lack of Ukrainian and Russian accents on the English dub. I don't really understand the thought process as I felt like it added a lot of character and immersion to both the originals and to the Metro games.
Otherwise I'm optimistic, I think the game looks good and they've been saying all the right things. Game journalists who have played it also report things that make me feel very hopeful, both in terms of micro gameplay (atmosphere, tension and isolation without reliance on jump scares) and macro gameplay (decisions mattering, branching stories and factions).
I pre-ordered the ultimate edition regardless to support the studio after the horrors they've survived over the war, including losing colleagues to the frontline.
I love all the discoveries made possible by lidar, this was a very cool read and I can't wait to see what they find when they start an actual on-site dig.
Also makes sense from a performance perspective. I know he is far from single-handedly responsible but part of being in charge is that you're the one the buck stops with. For the past almost two years straight the "upgrades" the team has brought has consistently not worked - multiple times even making the car actively worse.
Unity is flawed, but somewhat of an underrated gem. It's such a shame that it released in the state it did and got the reception it did because that's pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.
Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!
Also, revolutionary Paris is the best realised city they've ever made for an Assassin's Creed game.