[-] Coelacanth@feddit.nu 3 points 4 hours ago

Unity is flawed, but somewhat of an underrated gem. It's such a shame that it released in the state it did and got the reception it did because that's pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.

Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!

Also, revolutionary Paris is the best realised city they've ever made for an Assassin's Creed game.

[-] Coelacanth@feddit.nu 8 points 12 hours ago

There is also Red Info which is Robert Kurvitz, Alex Rostov, Helen Hindpere and Martin Luiga. They are apparently working on something and will probably make an announcement next year (according to Martin Luiga on his recent Human Can Opener podcast appearance).

[-] Coelacanth@feddit.nu 5 points 1 day ago

All I want is a final proper send-off Splinter Cell before he dies. Sam Fisher's final job type vibe. I think there is some cool potential there - not that I trust Ubisoft to pull it off, mind.

[-] Coelacanth@feddit.nu 2 points 1 day ago

It can, but it is generally more emotionally charged than saying "lone" instead.

[-] Coelacanth@feddit.nu 5 points 1 day ago

Back in like middle school or whatever it was around that time we had a portable drive (or was it just on a CD?) with an installed folder of UT99 we used to bring to school. During recess we'd go and copy paste it to the PCs in the computer room and play little LAN tournaments until a teacher would find us and chase us out. Instagib only or course, and I think we also played 120% speed.

Good times indeed.

[-] Coelacanth@feddit.nu 2 points 1 day ago
[-] Coelacanth@feddit.nu 2 points 1 day ago* (last edited 1 day ago)

Same. It depends on the game though, obviously. If I'm playing Deadlock or something similar (fast paced and competitive) I'm not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.

[-] Coelacanth@feddit.nu 2 points 2 days ago

Is anyone surprised? I mean, its Monaco. Hate it all you want, it belongs on the calendar. And I completely agree, Monaco qualy is one of the season highlights for me, every year.

[-] Coelacanth@feddit.nu 2 points 2 days ago

I'm hoping this patch is the perfect balance of making being grouped up midgame not horrible, while still stamping out double soaking (which I find a boring and annoying optimisation).

Also interested to see the comeback mechanics toned down a touch. The game has felt very yo-yoey to me since the last big patch. You'd often work hard for a midgame lead, misplay one fight and suddenly be behind. Didn't feel great.

[-] Coelacanth@feddit.nu 2 points 3 days ago

The only real qualm I have is the lack of Ukrainian and Russian accents on the English dub. I don't really understand the thought process as I felt like it added a lot of character and immersion to both the originals and to the Metro games.

Otherwise I'm optimistic, I think the game looks good and they've been saying all the right things. Game journalists who have played it also report things that make me feel very hopeful, both in terms of micro gameplay (atmosphere, tension and isolation without reliance on jump scares) and macro gameplay (decisions mattering, branching stories and factions).

I pre-ordered the ultimate edition regardless to support the studio after the horrors they've survived over the war, including losing colleagues to the frontline.

[-] Coelacanth@feddit.nu 5 points 3 days ago

I love all the discoveries made possible by lidar, this was a very cool read and I can't wait to see what they find when they start an actual on-site dig.

[-] Coelacanth@feddit.nu 4 points 3 days ago

Also makes sense from a performance perspective. I know he is far from single-handedly responsible but part of being in charge is that you're the one the buck stops with. For the past almost two years straight the "upgrades" the team has brought has consistently not worked - multiple times even making the car actively worse.

8

As an early contributor to Disco Elysium, as well as a member of Kurvitz's tabletop sessions over the years, Martin Luiga discusses Elysium, as well as touches on his relationships with Robert and Argo Tuulik and more. He also confirms he, Robert, Alex Rostov and Helen Hindpere are in fact working on something for Red Info.

Worth listen!

103
submitted 1 month ago by Coelacanth@feddit.nu to c/games@lemmy.world

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.

32
submitted 1 month ago* (last edited 1 month ago) by Coelacanth@feddit.nu to c/football@lemmy.world

Pictured in this graph: what xG does to a motherfucker.

I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game.

EDIT: Forgot to paste a link to the complete article.

10
submitted 1 month ago by Coelacanth@feddit.nu to c/deadlock@sopuli.xyz

Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

9
submitted 1 month ago by Coelacanth@feddit.nu to c/dota2@lemmy.ml

It's very sad to see one of the most high-effort Dota content creators stop. I completely sympathise with their reasons, but I will sorely miss their videos as there were so many heroes I wish they'd gotten to do videos about.

20
submitted 2 months ago by Coelacanth@feddit.nu to c/dota2@lemmy.ml

We're finally off the ground! 8 teams left, who are your favourites? What do you think about the arena and production? Will we see any fun surprise?

Watch live on Twitch or YouTube .

17
submitted 2 months ago by Coelacanth@feddit.nu to c/deadlock@sopuli.xyz
8

Community: !dota2@lemmy.ml

Still have an open void in your life since the Olympics ended? Why not fill it with some esports? Valve's huge The International tournament for Dota 2 started this week, so I thought I'd make a promo post for its community here on Lemmy.

7
submitted 2 months ago by Coelacanth@feddit.nu to c/crows@lemmy.ml

This appeared in my YouTube suggestions, thought I'd share it here.

14
submitted 2 months ago* (last edited 2 months ago) by Coelacanth@feddit.nu to c/dota2@lemmy.ml

What teams are you watching? What do you think of the games? Any potential upsets to look out for, any player you're excited to see perform?

Stream links:

Stream 1

Stream 2

Stream 3

Stream 4

34
submitted 2 months ago by Coelacanth@feddit.nu to c/deadlock@sopuli.xyz

Out of every 10 games I play, maybe one of them is a close, even game where everyone is on roughly the same skill level - and that's probably me being generous.

Almost every game has people on either team not just losing their lane but going something like 0-17. I know it's early alpha and has had a huge influx of players recently so maybe it's to be expected to some extent, but even back in my Dota days matchmaking was never this bad. This is like, public WC3 Dota 1 lobbies level.

How are you guys finding it? Anyone break through the MMR barrier into a point where you're getting consistently good games? How long did it take, and what MMR? (you can check here

33
submitted 2 months ago by Coelacanth@feddit.nu to c/deadlock@sopuli.xyz

Stolen from a thread on the other place. I thought it was very interesting. How do you feel about cyberpunk compared to paranormal 30s New York as a theme?

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Coelacanth

joined 1 year ago