this post was submitted on 06 Oct 2025
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Valve even has a docker container target that includes Wine for future proofed porting
https://github.com/ValveSoftware/steam-runtime
You target a version of the runtime when porting, and then ALL software ported to a given runtime will work on any host environment where you can support that runtime version
In fact, you can even run this on Windows if you want to avoid potentially messing up dependencies on the host OS, or avoid compatibility problems
It's hilarious. It's like they're eagerly waiting for Windows to self immolate, all prepped to stroll into the vacuum it leaves.
They've been preparing since 2012:
Gabe was worried about UWP (and Microsoft's obvious plan for an App Store) back then. Remember, Windows Phone was a thing, and UWP/Windows 8 was shiny and new.
Microsoft failed spectacularly. Hilariously spectacularly.
But you aren't wrong; Valve don't want to hitch their business to the solvency of Windows.
Oh yeah, my poor mother was scammed into buying one of those, just about the most worthless piece of technology I've ever seen.
But yeah, it's quite an amazing journey Gabe has been on. He led the Microsoft team that ported Doom to Windows 95 using DirectX, so he kind of put the first nails in the coffin that was OpenGL back in the day. By 2005 it was all DirectX, and then he clawed that Microsoft victory out of their hands starting in 2012 and 12 years later in 2024 I switched to Linux full time playing Cyberpunk 2077 on a Debian based system of all things. Kinda wild.
Gaming is the only thing I still find Windows useful for. I can neuter it to oblivion and just do literally everything else on linux better/easier, but (unfortunately) Cyberpunk 2077 and some other games still run much faster on neutered Windows, even compared to tricked out linux systems... At least on Nvidia cards.
Well that would explain why Steam works so awesomely in recent years. Even before I moved from my uber weird Gentoo setup to TumbleWeed, it got pretty stable at some point. Things just... worked. I mean the client itself largely, which some time ago was ultra buggy for me, whereas running games with Proton worked fine even then.