this post was submitted on 08 Oct 2025
22 points (100.0% liked)

Opensource

4102 readers
75 users here now

A community for discussion about open source software! Ask questions, share knowledge, share news, or post interesting stuff related to it!

CreditsIcon base by Lorc under CC BY 3.0 with modifications to add a gradient



founded 2 years ago
MODERATORS
 

Preview:

After 6 years... Cubyz 0.0.0 is finally here https://www.youtube.com/watch?v=jm_0nRQEn_o

you are viewing a single comment's thread
view the rest of the comments
[–] popcar2@programming.dev 6 points 1 week ago (1 children)

At first I thought ehh, another Minecraft clone, but the more I watched the video the more this seems kinda awesome.

Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool. It has the same problem all Minecraft clones have though... It tries too hard to be Minecraft. The textures and UI are almost 1:1 that at first glance I could swear it's Minecraft. I hope it becomes its own thing as it gets developed more.

[–] randy@lemmy.ca 5 points 1 week ago* (last edited 1 week ago) (1 children)

Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool.

I'll note that the well-established Luanti (formerly Minetest) has no restrictions on build height[1], but I have always wished I could get a longer view distance. And I've never seen procedurally crafted tools, but Luanti has extensive mod support, so I wonder if it would be possible.

[1] Okay, technically it's restricted, but the limit is ~~something like a 64 km~~ about a 62 km cubic space, which is much more than I could reach.

[–] sag@ani.social 2 points 1 week ago (1 children)
[–] randy@lemmy.ca 3 points 1 week ago

I just looked it up. It's actually 61,839 blocks in each axis.