popcar2

joined 2 years ago
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[–] popcar2@programming.dev 2 points 1 day ago

No, but I'll do those at some point.

[–] popcar2@programming.dev 1 points 1 day ago

Moorwing comes back eventually, don't worry about it for now.

[–] popcar2@programming.dev 2 points 1 day ago (1 children)

It's only 100%, the original HK went over due to updates. That said, bestiary progress doesn't count towards percentage luckily. You do not need to kill every enemy to get 100%.

[–] popcar2@programming.dev 2 points 1 day ago (1 children)

Whenever that happens just restart Steam and it will look for updates again.

[–] popcar2@programming.dev 7 points 1 day ago* (last edited 1 day ago) (11 children)

Moorwing filtered a lot of players because if you don't move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.

As for Sister Splinter, I'm not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.

 

cross-posted from: https://programming.dev/post/37310154

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn't include it in the patch notes!

[–] popcar2@programming.dev 7 points 1 day ago (1 children)

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. This is huge and it feels like classic team cherry to not include it in the notes.

 

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

[–] popcar2@programming.dev 4 points 2 days ago

You will definitely start feeling the heat. Some act 3 bosses are rough.

Minor spoilery balance talkOn the other hand, act 3 feels like the easiest one to cheese. You gain access to really powerful tools, some of which can be spammed to just annihilate harder fights. Once you have fully upgraded tools you can let it rip.

[–] popcar2@programming.dev 6 points 2 days ago (2 children)

Hahaha, have fun.

If it's any consolation, I did find act 2 to be easier than act 1. Keep at it.

 

programming.dev has been having some server issues lately. I've also occasionally been getting REALLY slow response times, waiting 5+ seconds to refresh the page.

 

What a game. I guess now I have to wait 7 more years for the DLC.

 

This RC2 fixes the last of the critical regressions that we are aware of. Unless someone reports a new regression coming from the changes made in RC1 or RC2, we should be on track to release 4.5 stable soon.

Fiiiinally. Hopefully everything is patched up because 4.5 has been in feature freeze for a while now.

[–] popcar2@programming.dev 8 points 4 days ago* (last edited 4 days ago) (2 children)

TLDR

It's mostly a bug fixing update, but weirdly they nerfed Sister Splinter which I thought was one of the easiest bosses in the game.

Slight increase in pea pod collider scale

Huge! It might not feel like a big difference but this will make pogo bouncing off those things much more consistent

Fixed Snitch Pick not giving rosaries and shell shards as intended

So I'm NOT crazy. I tried them for a short while and was sure they didn't do anything.

[–] popcar2@programming.dev 3 points 5 days ago (2 children)

I also beat the game earlier but

Act 2 spoilersFor what it's worth the final boss in Hollow Knight was also very easy. No doubt there will also be some super hard true final boss so it doesn't bother me much.

[–] popcar2@programming.dev 3 points 5 days ago (2 children)

FWIW they did nerf the final DLC boss heavily over a month after release, he's now fair and you can dodge his previously undodgeable attacks.

Boar guy is ass, I'm with you on that one. Luckily he's totally optional at least.

[–] popcar2@programming.dev 9 points 5 days ago (4 children)

I really enjoyed SOTE but I'm just not a fan of how they did progression. Just finding items that increase your damage and defense was kind of boring compared to the main game where you made complex builds. It also made replaying the DLC kind of a nightmare because you have to run around collecting fragments before doing anything else.

But exploration was fun and so were the bosses IMO :)

 
 
8
submitted 1 week ago* (last edited 1 week ago) by popcar2@programming.dev to c/hollowknight@lemmy.world
 

Anybody else getting wrecked in this part of the game? This boss runback is so damn difficult.

 

4.5 release is imminent!

78
submitted 1 week ago* (last edited 1 week ago) by popcar2@programming.dev to c/programming@programming.dev
 

I've been researching programming languages to find a good, high level language that compiles to a single binary that is preferably pretty small. After tons of research, I landed on Nim and used it to make a quick txt parser for a project I'm doing.

Nim seems absolutely fantastic. Despite being sold as a systems programming language, it feels like Python without any of its drawbacks (it's fast, statically typed, etc.) - and the text parser I made is only a 50kb binary!

Has anyone here tried Nim? What's your experience with it? Are there any hidden downsides aside from being kinda unpopular?


Bonus: I want to give a shoutout to how easy it is to open a text file and parse it line-by-line in this language. Look at how simple and elegant this syntax is:

import os

if paramCount() == 0:
  quit("No file given as argument", 1)

let filepath = paramStr(1)

if not fileExists(filepath):
  quit("File not found: " & filepath, 1)

for line in lines(filepath):
  echo line
 

Let's freaking GOOOOOOOOOOO

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