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Added support for Dualsense Edge controllers.
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Improved support for various controllers on Mac.
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Game now pauses when the controller disconnects.
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Fixed various smaller controller issues (more fixes to come in future).
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Fixed remaining instance of certain players getting stuck cursed while in the late game.
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Fixed Curveclaw not reacting to Hunter down-stab.
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Fixed rare instances of being able to air dash and double jump when not intended.
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Fixed several out of bounds situations.
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Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
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Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
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Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
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Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
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Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
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Slight increase to Sharp Dart and Cross Stitch damage.
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Updated damage scaling on Rune Rage to match other Silk Skills.
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Slight decrease to Thread Storm damage at higher needle levels.
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Fixed Surgeon enemies sometimes pulling the hero out of bounds.
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Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
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Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
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Fixed rare instance of Second Sentinel becoming rotated when defeated.
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Fixed additional case of Seth sometimes getting out of bounds and not returning.
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Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
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Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
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Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
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Fixed issues when consuming a Silkeater while in water.
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Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
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Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
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Various smaller fixes and tweaks.
Wanderer's Crest for sure. You mention it's because it's the closest to the moveset in HK1 but I use it because it simply does the most damage with the highest attack speed. You gain one silk per hit on all crests, so the quick attack speed of Wanderer's lets you tank hits and quickly get enough silk to heal back. The high attack speed also lets you parry many attacks by just spamming, even if you didn't mean to.
I wasn't the biggest fan of it at first but when you pair it with
spoiler
the tool that increases the length of your attacks
I think it's hands down the best. Other crests can be useful in certain fights but I kept it on for most of the game.
My tier list is this:
spoiler for the name of all crests
(S) Wanderer
(A) Hunter
(B) Reaper / Architect / Beast
(C) Witch / Shaman
The Linux version had issues with controllers but I think the patch before this fixed the most common issues. Still, there game runs like a charm through Proton so there isn't a big reason to use the native build.