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What does that mean?
The game would attempt to render the thousands of corpses all at once, which presumably would overload the game engine and cause it to crash.
Exactly this.
He had so many individual pieces of loot on board, blowing up his ship would overload the players ram and crash the game.
I have a friend that I did some EVE work for once. Nothing dangerous or weird, just making tactical warpgate bookmarks; two above, two below, and one just off-grid for every gate in every system in a region. Paid well for something that could be done in a cheap frigate, just tedious as hell. They would then copy the bookmarks and sell them in packs on a per-region basis.
They eventually had ALL of the tactical bookmarks for all of nullsec. As it turns out, that many individual items is problematic for the game to display in a single inventory. Not because of RAM or anything, but the game itself would refuse to show an inventory with too many items and lock you out of accessing anything. I forget the exact reason but it wouldn't crash the game or anything. The number is also exceptionally high, to the point you have to be trying to hit it.
Because EVE Online players are bastards, they also found a way to weaponize it. Luckily, it was considered an unintended exploit so I was one of few (willing) victims to it. To this day, they have to warn people buying their complete bookmark packs that they can unintentionally brick their inventory unless they follow the directions they give to work around it.