this post was submitted on 14 Oct 2025
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Hollow Knight

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A community for fans of Team Cherry's hit indie Metroidvania game Hollow Knight

founded 2 years ago
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  • Added support for Dualsense Edge controllers.

  • Improved support for various controllers on Mac.

  • Game now pauses when the controller disconnects.

  • Fixed various smaller controller issues (more fixes to come in future).

  • Fixed remaining instance of certain players getting stuck cursed while in the late game.

  • Fixed Curveclaw not reacting to Hunter down-stab.

  • Fixed rare instances of being able to air dash and double jump when not intended.

  • Fixed several out of bounds situations.

  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.

  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.

  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.

  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).

  • Slight increase to Sharp Dart and Cross Stitch damage.

  • Updated damage scaling on Rune Rage to match other Silk Skills.

  • Slight decrease to Thread Storm damage at higher needle levels.

  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.

  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.

  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.

  • Fixed rare instance of Second Sentinel becoming rotated when defeated.

  • Fixed additional case of Seth sometimes getting out of bounds and not returning.

  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.

  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.

  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.

  • Fixed issues when consuming a Silkeater while in water.

  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.

  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

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[–] popcar2@programming.dev 4 points 1 day ago

The Linux version had issues with controllers but I think the patch before this fixed the most common issues. Still, there game runs like a charm through Proton so there isn't a big reason to use the native build.