this post was submitted on 13 Oct 2025
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I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.
You're right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we'd need a few things clarified before properly balancing an alternate version:
Rolling a 5 or lower on the extra attack's attack roll, or its damage roll? Presumably either way it refers to a raw die value.
"No cap on how often you could attack again" - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)?
Does using the dagger's additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it's unlimited per round it must be a free action.
3a) If it's essentially a free action, does it get included with a class's Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn't make sense for it to have to count AS one of the class's Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)