this post was submitted on 17 Oct 2025
186 points (93.9% liked)
Apple
19564 readers
171 users here now
Welcome
to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!
Rules:
- No NSFW Content
- No Hate Speech or Personal Attacks
- No Ads / Spamming
Self promotion is only allowed in the pinned monthly thread
Communities of Interest:
Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple
Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode
Community banner courtesy of u/Antsomnia.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Higher resolution displays need higher res assets.
But also, instead of building more efficient stuff, the pattern is to just take up resources because Moore’s law.
Better OSes use vector assets that have effectively infinite resolution
raster image caches are way way faster to display than the raw vector images
Yes, those would be cached in RAM.
that's an entirely different thing. both raster and vector images are cached in RAM in probably the same format. that doesn't make vector images faster
Oh, sorry, I didn't realize you had literally zero idea what you were talking about about.
loading images from disk? i don't think they'd be keeping every single asset cached in their 6GB RAM all the time. unless you know of superior space-saving measures they have?
apple limits its set of screen resolutions to support as they are the sole provider of hardware supported by iOS. raster assets for each resolution would make perfect sense since they only have to support three or four different screen sizes.