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Martial power level
(lemmy.zip)
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You didn't address one of the leading problems of imbalance: groups who do like one fight per long rest.
That creates scenarios where the fighter can swing four times for 4d8+16 total, but the wizard can drop two fireballs for 16d6 to whole groups of baddies (effectively becoming like 64d6)
The adventuring day is garbage and so long as the game is balanced around it, there will be problems.