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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] saigot@lemmy.ca 7 points 1 year ago

For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.

It has to cross both the revenue and installs not just not 1.

[-] tominator@lemmy.sdf.org 16 points 1 year ago* (last edited 1 year ago)

Yeah, but when they reach that limit, it says it's gonna cost $0.20 per install. So can I reinstal the game 1 000 000 times to accumulate $200 000 of costs?

Even so, after they hit the limit, if the game costs $20 I can reinstall the game just 100 times so the developer doesn't get any profit from that sale.

I guess that when they hit it. Reinstalling the game will generate costs so the revenue is now lower than $200 000, so it doesn't work. But that just means that we can effectively limit the developer to $200 000 revenue.

[-] amju_wolf@pawb.social 4 points 1 year ago

It'd be some API call regardless, if you can figure it out you don't even have to actually reinstall it, just call the endpoint correctly. Use a botnet to do it so it's harder to detect as fake (there are already preexisting solutions for that) and bam, you can probably make at least a dent in their revenue.

this post was submitted on 12 Sep 2023
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