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Unity’s new “per-install” pricing enrages the game development community
(arstechnica.com)
This is a most excellent place for technology news and articles.
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it's theoretically possible. It's not like indie devs working with Unity are getting their hands on Dev kits anyway.