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Fees of up to $0.20 per install threaten to upend large chunks of the industry.

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[-] PlexSheep@feddit.de 79 points 1 year ago

Good reason to just use godot

[-] sebinspace@lemmy.world 36 points 1 year ago

Had been looking at it for awhile. Installed it this morning.

Even supports C#.

[-] Excrubulent@slrpnk.net 6 points 1 year ago

I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that's kept me using Unity.

[-] sebinspace@lemmy.world 4 points 1 year ago

Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.

[-] Excrubulent@slrpnk.net 1 points 1 year ago

Right well I'm not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.

I guess since I'm pretty much committed to finding an alternative it can't hurt to download it and give it a try. It'll be nice to know I'm working in an actually open engine for once.

[-] Jaysyn@kbin.social 9 points 1 year ago

I think the only reason not to use Godot now is console support.

[-] jcg@lemmy.world 1 points 1 year ago

Godot mentions on the website that they partner with publishers for console support, so it's theoretically possible. It's not like indie devs working with Unity are getting their hands on Dev kits anyway.

this post was submitted on 14 Sep 2023
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