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submitted 1 year ago by BrikoX@lemmy.zip to c/gaming@lemmy.zip
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[-] BrikoX@lemmy.zip 4 points 1 year ago

While Unreal monetization is better, their EULA and ToS and as bad as Unity so they can do the same thing anytime.

[-] qooqie@lemmy.world 4 points 1 year ago

They could, but I’ve always heard/read they make so much money from everything else they really don’t care too much to fuck over devs like that. Have they ever done something similar to a dev team? Honest question

[-] BrikoX@lemmy.zip 8 points 1 year ago

Not that I know, but Unity also has been great for indie devs since 2005, so you never know. All that matters is what ToS says, not promises or history. New CEO can decide on a whim to change the whole company's direction.

[-] qooqie@lemmy.world 1 points 1 year ago

Completely agree. I think this is why so many studios just make their own engines yeah? Takes a long time to make but saves you trouble in the future

[-] BrikoX@lemmy.zip 3 points 1 year ago

With AAA studios it's more the revenue share than anything. It's cheaper for them to spend salary on employees for a few years to develop an engine they can built 5-10 games on than having to pay revenue share for each title.

this post was submitted on 15 Sep 2023
190 points (99.0% liked)

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