Forced tutorials in general suck major balls. Good game design teaches you with gameplay. For example I love that Mega Man X (SNES) has a whole level to teach you how to play, that does not feel like a tutorial at all.
A fellow Egoraptor enthusiast I see
Was it Egoraptor? I didn't even recall which Youtuber made me realise this. If yes, he's right.
Forced tutorials in general suck major balls. Good game design teaches you with gameplay. For example I love that Mega Man X (SNES) has a whole level to teach you how to play, that does not feel like a tutorial at all.
A fellow Egoraptor enthusiast I see
Was it Egoraptor? I didn't even recall which Youtuber made me realise this. If yes, he's right.