269

Happened at our table a couple of months back.

you are viewing a single comment's thread
view the rest of the comments
[-] Viking_Hippie@lemmy.world 16 points 1 year ago

Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.

[-] sammytheman666@ttrpg.network 19 points 1 year ago

Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.

[-] Viking_Hippie@lemmy.world 8 points 1 year ago

As far as I understand, "utility spell" is a category consisting of all spells that aren't combat spells.

I agree ๐Ÿ’ฏ btw ๐Ÿ˜

[-] robolemmy@lemmy.world 10 points 1 year ago

I havenโ€™t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.

[-] Viking_Hippie@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you ๐Ÿ™‹๐Ÿป

[-] Nepenthe@kbin.social 2 points 1 year ago

Maggran, I think? Maybe it's a question of timing? I didn't immediately move on after the festivities and ran into him in human form on the trail to the left of the entrance to the grove.

I remember him thanking me. I more remember his mouth didn't move when he spoke and the effect was off-putting, but I do remember being thanked. He seems to just complain now, so I have no proof

[-] paddirn@lemmy.world 9 points 1 year ago

Speak with the Dead is also pretty good too.

[-] teft@startrek.website 4 points 1 year ago* (last edited 1 year ago)

Get the necromancy book in the blighted village and you get speaks with dead on any character for free.

[-] gerusz@ttrpg.network 4 points 1 year ago

There's also an amulet somewhere earlier that gives you a few free castings per day.

[-] Vendificate@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

In the withers ruin, yes. I think you find it in the same room as his sarcophagus but not sure. You can also just put it on whenever. Ignoring attunement was a great decision but would be silly OP in tabletop with even 10% of the loot you get in BG3

[-] Nepenthe@kbin.social 2 points 1 year ago

This is true, but consider that Astarion wants it and he's very pretty

[-] Dagrothus@reddthat.com 7 points 1 year ago

Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.

[-] Viking_Hippie@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

You don't really need that extra spell slot for a game that's not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO

[-] Steeve@lemmy.ca 1 points 1 year ago

I agree that speak with animals as a ritual is a QoL win, but I just sold 15 of those potions at the start of act 3 and I've never even bought one, you find em everywhere lol. Seeing as I don't think I've even taken 15 long rests, you can probably get away with just drinking the potions you find on the ground.

[-] paddirn@lemmy.world 3 points 1 year ago

Agree, I only go with Knock if Iโ€™m not carrying Astarion around for some strange reason. Heโ€™s such a bastard, but too useful in so many situations. Iโ€™m a potion hoarder though and I will likely finish my run with enough potions to start my own business.

I respecced Shadowheart as an arcane trickster rogue just so I didn't have to listen to Astarion any more. It actually suits her personality very well, I think.

[-] Cethin@lemmy.zip 2 points 1 year ago

She starts as a trickery domain claric, so thematically not too different. I don't see why Shar's followers wouldn't include some rogues, so it makes enough sense.

[-] teft@startrek.website 3 points 1 year ago

Smack the door with your sword. The only ones that donโ€™t fall to my sword are arcane locked and astarion can lock pick those.

[-] bionicjoey@lemmy.ca 5 points 1 year ago

Speak with animals gets a lot better with infinite duration.

[-] Viking_Hippie@lemmy.world 0 points 1 year ago

Yeah, I use that mod and cast SwA right after every long rest ๐Ÿ˜

[-] bionicjoey@lemmy.ca 8 points 1 year ago

You don't need a mod. SWA just has infinite duration in BG3 (or rather until long rest)

[-] Viking_Hippie@lemmy.world 1 points 1 year ago

Ah ok, I didn't know since I'm using a mod that would've made it so if it wasn't already ๐Ÿ˜

[-] nxfsi@lemmy.world 4 points 1 year ago

And Thunderwave is the best combat spell in the game

[-] lol3droflxp@kbin.social 7 points 1 year ago

Especially considering the absurd amount of cliffs is the game.

[-] Viking_Hippie@lemmy.world 4 points 1 year ago

This guy thinks there aren't ENOUGH!

[-] bob_lemon@feddit.de 2 points 1 year ago

Spike Growth wants a word. Although that one does pair nicely with Thunderwave, so there's that.

[-] teft@startrek.website 1 points 1 year ago

Gust of wind is better. Clears out gas clouds and enemies.

[-] gerusz@ttrpg.network 2 points 1 year ago

Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.

[-] Lesrid@lemm.ee 1 points 1 year ago

Pet Pal was a sure ticket to depression in DoS2. The stories of the animals in BG3 are usually quite cute.

[-] Viking_Hippie@lemmy.world 1 points 1 year ago

I hadn't, so it came as an extraordinarily positive surprise to me ๐Ÿ˜

[-] Vendificate@lemmy.world 2 points 1 year ago

Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.

SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind

[-] CryptidBestiary@lemmy.world 1 points 1 year ago

There are some doors that are impossible to lockpick throughout the game, unless you use Knock to unlock.

[-] Cethin@lemmy.zip 1 points 1 year ago

I don't recall any that could be opened with knock but could either be picked or destroyed. I do remember many that required huge amounts of damage to dent though.

[-] average650@lemmy.world 2 points 1 year ago

There are a few that have DC 30 and can't be broken. That's not impossible, but it's still hard even with a character built for it.

[-] Cethin@lemmy.zip 1 points 1 year ago

Oh yeah, I remember some of those. I didn't use Astorion, so I built him up just to pick those crazy locks. They're still tough though for sure.

this post was submitted on 17 Sep 2023
269 points (97.5% liked)

RPGMemes

10350 readers
369 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS