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Counting arrows? (diyrpg.org)
submitted 1 year ago by Yora@diyrpg.org to c/rpgmemes@ttrpg.network
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[-] Cralder@feddit.nu 12 points 1 year ago

That sounds really annoying. Imagine leaving a town fully stocked, get into a fight, roll a nat 1 on first attack and immediately have no arrows for the rest of the fight. What, did the ranger just forget that the quiver was empty before leaving town?

[-] Gawdl3y@pawb.social 4 points 1 year ago

I've always disliked the concept of critical fails in general, and this is a great example of why. If we're to believe that our characters are truly these great warriors with far more skill and experience than an average person like the texts usually say, how does it make sense for these professionals to just completely blunder 1 in 20 of their attempts at everything? From an RP standpoint, it doesn't add up, and from a gameplay standpoint, it's just annoying as hell IMO.

[-] c0mbatbag3l@lemmy.world 5 points 1 year ago

Right? Like our swordsman is just going to have a 5% chance to forget how to hold a sword

[-] Gawdl3y@pawb.social 3 points 1 year ago

Imagine the Lockpicking Lawyer breaking his tools on a basic lock 5% of the time!

[-] sammytheman666@ttrpg.network 1 points 1 year ago

Which is why not counting normal ammo is best boi

[-] KevonLooney@lemm.ee 0 points 1 year ago

Maybe it's more like you clumsily dumped all your arrows on the ground. Fighting is messy and random. Just walking is random.

The other day I slipped on some stairs I walk up every day, fell and hurt my butt. That's a natural one definitely.

[-] sammytheman666@ttrpg.network 1 points 1 year ago

This reminds me when I was trying to fish out natural ones as a new DM from my players. They were rightfully annoyed by this. I fortunately grew from this and no longer fish natural ones

this post was submitted on 16 Sep 2023
440 points (96.4% liked)

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