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Godot is not the new Unity - The anatomy of a Godot API call
(sampruden.github.io)
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Are you sure this isn't selection bias?
Is it really that the the Godot approach is fast enough most of the time, or is it that everyone who needs perf has just decided to use something else.
@Octorine i dont think its a question that's relevant, pragmatically.
it doesn't fundamentally matter if there is selection bias, because its not relevant for the design problem that the language integration solves
Can you rephrase that? I don't follow.