36
submitted 1 year ago by meiko60@lemmy.sdf.org to c/hardware@lemmy.ml
you are viewing a single comment's thread
view the rest of the comments
[-] autotldr 1 points 1 year ago

This is the best summary I could come up with:


Now, Valve’s Pierre-Loup Griffais tells The Verge and CNBC that it could be late 2025 or beyond before it raises that bar — because it wants to see a leap in performance without a significant hit to battery life.

Griffais credits “a targeted optimization effort in the Mesa radv Vulkan driver by our graphics driver team” to support unusual features like ExecuteIndirect, explaining that Valve learned how to optimize a similar GPU-driven rendering pipeline when it added support for Halo Infinite.)

All that said, Valve might totally still have a Steam Deck refresh in the works that doesn’t change the performance floor.

Screen and battery are the top pain points both Griffais and fellow designer Lawrence Yang want to address in a Steam Deck sequel, too, they told me in late 2022.

Or perhaps it just waits, and Valve’s mystery Galileo / Sephiroth turns out to be the long-awaited SteamVR standalone headset.

There’s also a theory that maybe Galileo is a Steam living room PC that can beam graphics to a headset, but Griffais threw some cold water on that idea last week.


The original article contains 501 words, the summary contains 183 words. Saved 63%. I'm a bot and I'm open source!

this post was submitted on 22 Sep 2023
36 points (90.9% liked)

Hardware

5011 readers
1 users here now

This is a community dedicated to the hardware aspect of technology, from PC parts, to gadgets, to servers, to industrial control equipment, to semiconductors.

Rules:

founded 4 years ago
MODERATORS