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That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.

In my opinion, that's what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.

this post was submitted on 21 Sep 2023
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ShittyDarkSouls

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Let's start up the meme factory again, FromSluts!

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