this post was submitted on 22 Sep 2023
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I think them getting royalties on products made by their customers is something that will be adopted by other software if it ends up successful, and that’s worrisome to me. Imagine if Crayola wanted a percentage of an artist’s earnings for use of their color pencils. We’re gonna be nickled and dimed in every aspect of our lives soon. Photoshop is now a subscription (which is bad enough), but imagine if they decided they want a percentage too. There needs to be even more pushback on this imo.
I know this sounds like an internet edgelord, but it's like they want us to build the guillotines.
This has been the business model of game engines since at least the early 2000s and I think it's fine. A significant portion of the code that you ship is theirs, after all. A flat fee would need to be quite high and it would scare developers/investors away since the income of a game is so hard to predict. Unreal and Cryengine work the same way.
That's actually a very good point, especially with the number of EULAs that we encounter on such a regular basis. How hard would it be for Adobe to slip a clause in about royalties without us noticing?
Is there even a stated reason for this change beyond just simple greed? To my knowledge they aren't maintaining any servers or other cost centers for the games developed on Unity.
As you said, hopefully there's still enough of a negative reaction to this that it doesn't take hold elsewhere.