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submitted 1 year ago* (last edited 1 year ago) by nothingcorporate@lemmy.today to c/technology@lemmy.world

They're still scumbags though

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[-] nothingcorporate@lemmy.world 26 points 1 year ago

Yeah I have. There's a couple of promising programs that everyone should know about:

https://github.com/V-Sekai/unidot_importer

https://github.com/barcoderdev/unitypackage_godot

But for me, I'm too new to programming to pick up another language very quickly to do all the manual stuff right now. Anyone more skilled than me should definitely check those links out.

[-] Aceticon@lemmy.world 2 points 1 year ago

This isn't really useful for data heavy games such as the one I'm working on.

It doesn't help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren't quite equivalent).

this post was submitted on 22 Sep 2023
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