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Environment effects! (programming.dev)

Hey, remember that mission in Mass Effect 3, I think.. Where you meet Tali and have to move from shadow to shadow to let the suit cool down between sun exposure? Or Chronicles of Riddick, where they had to get in cover before sunrise or get disintegrated by extreme sun radiation? Or Pitch Black, where some very aggressive animals came out at night? Jedi Knight Academy with its acid rain and having to cover under rocks while shield recovered?

I love Starfield so far, but the suit exposure and suit protection gone warning that barely have a consequence was a bit unimpressive. I was hoping for some kind of game mechanics to it. Instead I just dont care anymore, I just stay away from gas pockets and pop some medicine to fix random unavoidable afflictions as I go. Nobody cares if a suit has slightly less or more chance to get one affliction or the other. The beeping sound from suit protection is barely audible anyway (is there a problem with my sound?). And protection either last infinite or is gone within seconds. And doesnt seem to be related to actual temperature (or wind, or atmosphere).

I hope someone eventually mods in some cooler effects and consequences.

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[-] aesopjah@lemm.ee 2 points 1 year ago

I had this exact thought/memory earlier today when I saw something about them nerfing planet environments. I don't even know how they'd do it in starfield since the terrain is barren so there isn't even cover to go to. So it pretty much would have just been "no, you can't go to this planet".

this post was submitted on 22 Sep 2023
35 points (94.9% liked)

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