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submitted 1 year ago by meiko60@lemmy.sdf.org to c/gaming@lemmy.ml
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[-] sky@codesink.io 203 points 1 year ago

Apple: only implements a proprietary graphics API

Also Apple: Why does no one make games for my platform??

[-] mingistech@lemmy.world 42 points 1 year ago

Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.

[-] red@sopuli.xyz 10 points 1 year ago

It does, but Valve doesn't spend money in taking any responsibility over it. Also I presume anticheat might not work properly.

In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.

[-] mingistech@lemmy.world -4 points 1 year ago

That's funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.

[-] red@sopuli.xyz 1 points 1 year ago* (last edited 1 year ago)

That it works is one thing. That it always works as expected is another. Apple doesn't want to take responsibility for that, and neither does Valve, when there's not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They'll go back to selling Steam Boxes (the living room console thing).

If Apple wants to ride that wave, they could.

[-] mingistech@lemmy.world -1 points 1 year ago

Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.

[-] red@sopuli.xyz 0 points 1 year ago

Wrong. Just fucking wrong. Graphics was solved ages ago. Anticheat for mp has not.

[-] mingistech@lemmy.world 0 points 1 year ago

No you’re wrong. MP works just fine in CS2.

No need to have a meltdown because Mac users are enjoying the game too. lol.

[-] henfredemars@infosec.pub 6 points 1 year ago

Is this true? Could I not do OpenGL on a Mac?

[-] sky@codesink.io 22 points 1 year ago

They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn't use it in the same way you can on other platforms.

[-] aluminium@lemmy.world 7 points 1 year ago

OpenGL is a fossil at this point.

[-] henfredemars@infosec.pub 5 points 1 year ago

Is it not still maintained and the simplest graphics API available of the big three?

I learned that OpenGL is no longer maintained on Mac. I understand it's on a might work but no guarantee status and no help if it breaks.

[-] SolOrion@sh.itjust.works 0 points 1 year ago

The game still needs to support it, and very few things support OpenGL afaik.

[-] TonyTonyChopper@mander.xyz 3 points 1 year ago

CS 2 isn't on open gl

[-] DefinitelyNotAPhone@hexbear.net 5 points 1 year ago

Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.

[-] ylai@lemmy.ml 1 points 1 year ago

This is absolutely not true, certainly not at the time of Bungie and how Microsoft made Halo Xbox-exclusive: https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/

this post was submitted on 10 Oct 2023
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