this post was submitted on 13 Oct 2023
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[–] sammytheman666@ttrpg.network 62 points 2 years ago (1 children)

Players : we open the door Me : ok. How exactly are you proceeding ? Do you touch the handle ? Them fretting for a minute, doing a couple checks, and finally trying the handle Me : the door opens no problems Them : what happens ? Me : nothing special.

Dont worry, I just do it once or twice per dungeon. It helps them remember to check the trapped doors.

[–] Steeve@lemmy.ca 18 points 2 years ago (1 children)

I feel like trap checks should be passive checks or at least called out by the DM, otherwise dungeons can turn into a slog.

[–] sammytheman666@ttrpg.network 9 points 2 years ago (1 children)

If you ask for a passif that isnt improvised then you decide in advance if they can find it and by whom.

I like to ask for die rolls. Because its a die rolling game. If I want them to know something for free without the risk of them failing it I will use passives as an excuse

[–] Steeve@lemmy.ca 6 points 2 years ago (1 children)

Yeah asking for die rolls is a good play, I just think it's boring when you take 10 minutes to open every door because every character has to independently check it for traps lol

[–] sammytheman666@ttrpg.network 7 points 2 years ago

Do like me. Max one check with help or 2 checks for anything. If it fails, try something else. If it really takes too long, next door the trap is obvious and the challenge is to disarm it.